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Archive for August, 2008

Aug 29 2008

Video view Friday!

It’s a quiet day gaming wise… apparently the biggest news is that Tiger Woods is playing golf via video game while his knee heals. I’m glad he’s keeping with it and not going to lose his edge… that certainly makes me feel better.

So, since the exciting gaming news was not overly exciting, I though I would have a fun video link day. To start this we need to get a Zero Punctuation review going!

If you’ve never witnessed a ZP review you are sorely, sorely missing in brilliant laughs! Not to mention the most bizarrely frank and on-target reviews, and best done infast-spoken British-born Australian accented goodness. What was originally started as two posts on Youtube was quickly snatched up by the Escapist and new episodes can be seen every Wednesday. If you click the following link, you can visit ZP’s home on The Escapist. I HIGHLY recommend you watch The E3 Trailer Park, Age of Conan and The Orange Box.

Next up, we have to give credit to The Guild, which according to their official site is, “is an independent sitcom webisode about a group of online gamers. It is written for gamers, about gamers by a gamer. Episodes vary from 3-6 minutes in length, and follow the Guild members’ lives online and offline.”

All in all, it’s pretty damn funny! Check it out!

Other webisodes are available via their Web site here!

Happy gaming and have a great long weekend!

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Aug 27 2008

Professor debunks video game myths, Part 2

Published by sallen77 under gaming, news Edit This

Henry Jenkins, director of comparative studies at the Massachusetts Institute of Technology, recently published an article on the PBS Video Game Revolution Web site. His intention was to close the divide between “the public’s perception of video games and what research actually shows.”

These are the final four myths he debunked, visit yesterday’s post, here, for the first four!

5. Because games are used to train soldiers to kill, they have the same impact on the kids who play them.

Former military psychologist and moral reformer David Grossman argues that because the military uses games in training (including, he claims, training soldiers to shoot and kill), the generation of young people who play such games are similarly being brutalized and conditioned to be aggressive in their everyday social interactions.

Grossman’s model only works if:

* we remove training and education from a meaningful cultural context.
* we assume learners have no conscious goals and that they show no resistance to what they are being taught.
* we assume that they unwittingly apply what they learn in a fantasy environment to real world spaces…

6. Video games are not a meaningful form of expression.

On April 19, 2002, U.S. District Judge Stephen N. Limbaugh Sr. ruled that video games do not convey ideas and thus enjoy no constitutional protection. As evidence, Saint Louis County presented the judge with videotaped excerpts from four games, all within a narrow range of genres, and all the subject of previous controversy. Overturning a similar decision in Indianapolis, Federal Court of Appeals Judge Richard Posner noted: “Violence has always been and remains a central interest of humankind and a recurrent, even obsessive theme of culture both high and low. It engages the interest of children from an early age, as anyone familiar with the classic fairy tales collected by Grimm, Andersen, and Perrault are aware.” Posner adds, “To shield children right up to the age of 18 from exposure to violent descriptions and images would not only be quixotic, but deforming; it would leave them unequipped to cope with the world as we know it.” Many early games were little more than shooting galleries where players were encouraged to blast everything that moved. Many current games are designed to be ethical testing grounds. They allow players to navigate an expansive and open-ended world, make their own choices and witness their consequences…

7. Video game play is socially isolating.

Much video game play is social. Almost 60 percent of frequent gamers play with friends. Thirty-three percent play with siblings and 25 percent play with spouses or parents. Even games designed for single players are often played socially, with one person giving advice to another holding a joystick. A growing number of games are designed for multiple players — for either cooperative play in the same space or online play with distributed players. Sociologist Talmadge Wright has logged many hours observing online communities interact with and react to violent video games, concluding that meta-gaming (conversation about game content) provides a context for thinking about rules and rule-breaking. In this way there are really two games taking place simultaneously: one, the explicit conflict and combat on the screen; the other, the implicit cooperation and comradeship between the players. Two players may be fighting to death on screen and growing closer as friends off screen…

8. Video game play is desensitizing.

Classic studies of play behavior among primates suggest that apes make basic distinctions between play fighting and actual combat. In some circumstances, they seem to take pleasure wrestling and tousling with each other. In others, they might rip each other apart in mortal combat. Game designer and play theorist Eric Zimmerman describes the ways we understand play as distinctive from reality as entering the “magic circle.” The same action — say, sweeping a floor — may take on different meanings in play (as in playing house) than in reality (housework). Play allows kids to express feelings and impulses that have to be carefully held in check in their real-world interactions. Media reformers argue that playing violent video games can cause a lack of empathy for real-world victims. Yet, a child who responds to a video game the same way he or she responds to a real-world tragedy could be showing symptoms of being severely emotionally disturbed…

You can read the entire article here: http://www.pbs.org/kcts/videogamerevolution/impact/myths.html.

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Aug 27 2008

Professor debunks video game myths, Part 1

Published by sallen77 under gaming, news Edit This

Henry Jenkins, director of comparative studies at the Massachusetts Institute of Technology, recently published an article on the PBS Video Game Revolution Web site. His intention was to close the divide between “the public’s perception of video games and what research actually shows,” by providing eight of the most common myths about playing video games and debunking them. Here are the first four:

1. The availability of video games has led to an epidemic of youth violence.

According to federal crime statistics, the rate of juvenile violent crime in the United States is at a 30-year low. Researchers find that people serving time for violent crimes typically consume less media before committing their crimes than the average person in the general population. It’s true that young offenders who have committed school shootings in America have also been game players. But young people in general are more likely to be gamers — 90 percent of boys and 40 percent of girls play. The overwhelming majority of kids who play do NOT commit antisocial acts…

2. Scientific evidence links violent game play with youth aggression.

Claims like this are based on the work of researchers who represent one relatively narrow school of research, “media effects.” This research includes some 300 studies of media violence. But most of those studies are inconclusive and many have been criticized on methodological grounds. In these studies, media images are removed from any narrative context. Subjects are asked to engage with content that they would not normally consume and may not understand. Finally, the laboratory context is radically different from the environments where games would normally be played. Most studies found a correlation, not a causal relationship, which means the research could simply show that aggressive people like aggressive entertainment…

3. Children are the primary market for video games.

While most American kids do play video games, the center of the video game market has shifted older as the first generation of gamers continues to play into adulthood. Already 62 percent of the console market and 66 percent of the PC market is age 18 or older. The game industry caters to adult tastes. Meanwhile, a sizable number of parents ignore game ratings because they assume that games are for kids. One quarter of children ages 11 to 16 identify an M-Rated (Mature Content) game as among their favorites. Clearly, more should be done to restrict advertising and marketing that targets young consumers with mature content, and to educate parents about the media choices they are facing. But parents need to share some of the responsibility for making decisions about what is appropriate for their children…

4. Almost no girls play computer games.

Historically, the video game market has been predominantly male. However, the percentage of women playing games has steadily increased over the past decade. Women now slightly outnumber men playing Web-based games. Spurred by the belief that games were an important gateway into other kinds of digital literacy, efforts were made in the mid-90s to build games that appealed to girls. More recent games such as The Sims were huge crossover successes that attracted many women who had never played games before. Given the historic imbalance in the game market (and among people working inside the game industry), the presence of sexist stereotyping in games is hardly surprising. Yet it’s also important to note that female game characters are often portrayed as powerful and independent…

You can read the myth debunkings in their entirety here: http://www.pbs.org/kcts/videogamerevolution/impact/myths.html.

Stay tuned tomorrow when we will cover the remaining four myths Jenkins debunked!

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Aug 26 2008

WotLK Beta - exciting stuff!

In some of my most exciting gaming news as of late, I am currently taking part in the WoW Wrath of the Lich King expansion pack beta test. And, I can say that is it absolutely amazing! I fully believe that what they’ve added and have done this time around will blow everything from the original and The Burning Crusade out of the water. Very exciting things are afoot!

Currently, I am leveling up a Death Knight - what an amazing class! It is so exciting seeing new skills and talents in game, and the DK starting area has the best quest progression so far out of all the “class/race” starting areas.

I’ve also been taking my hunter through the Northrend areas. Beast Mastery hunters have undergone unbelievable changes and finally have a really solid place in end-game raiding! Not to mention the 51st talent point allows BM hunters to basically tame anything in the game!

If you’re a current WoW player, you can opt into the Beta (key codes are given via random lottery), by clicking here:
https://www.worldofwarcraft.com/account/beta-opt-in.html
For more information, check out the WotLK forums here:
http://forums.worldofwarcraft.com/board.html?forumId=1793231&sid=1

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Aug 20 2008

Video games keep surgeons reflexes on the edge

The Boston Herald has reported on a presentation given at the American Psychological Association’s convention… The findings? Video games and MMORPGs, like Age of Conan and World of Warcraft, not only make you smarter, but can help improve your incision skills.

Wow. And not of the Warcraft variety… nope, this is more the exclamation of surprise. I knew that video games are considered to be a boon for hand-eye coordination, keeping seniors active and helping stroke survivors regain their motor skills, but surgeons!?

According to the study, laproscopic surgeons who play games are 27 percent faster at advance surgical procedures and made 37 percent fewer errors than surgeons that don’t game.

Hrm… apparently when you’re looking for a new doctor you should add to your list of questions: “So, what server are you on and how far into Sunwell Plateau are you?

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Aug 19 2008

I’m back, yay!

I apologize for my extended absence the past few weeks. The good news is I am back and my project is almost complete. It truly was a great, albeit time-consuming endeavor… a 100+ page Age of Conan class guide.

Unfortunately, my class (Bear Shaman) was only at 40 when I started the project… so the research involved a lot of playing, on top of writing. Well, I can truly say that that probably did in the amount of time I will spend in Age of Conan. I think the game has potential, but has several months to go before it reaches it. Forced playing made me less likely to be patient and wait for Funcom to get their act together.

So, it looks like I’m heading back to Warcraft! I’m finding the transition back to be interesting however. For the first time in my WoW life, I’ve come back from another game and found myself missing features. The ability to sprint on all toons in AoC… brilliant! Solo instances in AoC… really smart! Combat that is more than 10 main attacks that are triggered by hitting one key… awesome! And, the ability to line up future attacks… something sorely missing in the WoW world.

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Aug 08 2008

I’ve been tagged, video game version

Hauteness over at Single in L.A. tagged me in one of her recent posts. Seeing As I’ve been absolutlely M.I.A. the past few weeks, thanks to a rather large project I have coming due, I thought I’d take a few moments away from it and post. In the meantime, I promise I will be back full force soon, just a bit overwhelmed!

Here’s the rules:

1. Link back to the person who tagged you
2. Mention the rules on your blog
3. Tell about 6 unspectacular quirks of yours
4. Tag 6 following bloggers by linking them
5. Leave a comment on each of the tagged blogger’s blogs letting them know they’ve been tagged.

Of course, I may tinge my responses with a video game slant….

1. World of Warcraft: 4 70s: Hunter, Mage, Druid (feral) and Warlock. 2 mid-60s: Priest and Rogue. Missing the game terribly and looking forward to getting back into it!

2. Age of Conan: Initially played a Demonologist, but switched characters with my husband, since he was playing a Bear Shaman and I was hired to write a Bear Shaman Class Guide (that would be the large project that’s kept me busy). Looking forward to finishing the guide and heading back to Warcrack.

3. Top 5 First Person Shooters: Half Life 1&2, Deus Ex, No One Lives Forever and Doom 2 (for old times sake!).

4. I’m a keyboard hog. If my husband and I tackle one game together, he rarely gets the controls. I think that’s probably why we went to MMORPGs… both of us can play together on our own computers.

5. Favorite Sims: Pharaoh, Emperor and Zoo Tycoon. I even take Sims to the competitive side. Hubby and I play side by side, and its all about me having the most money, happiest people, most resources or the prettiest setup.

6. Next up: Wii Fit. We’ve got the Wii… just need the Fit and we’re golden.

Tagged:

Entertainment on Parade

GameSource

Vision

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