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Archive for the 'news' Category

Oct 02 2008

Nintendo announced new DS, news causes Best Buy shares to fall

Published by sallen77 under gaming, news Edit This

Nintendo has announced it will launch a new version of the popular DS handheld console. The new version, the DSi, will add a camera, SD card slot for music and downloads and a larger screen than the original DS.

The console will also feature a game download service, along the lines of the Wii and the Xbox 360. While this isn’t anything new these days… as noted by the Wii and the Xbox 360, analysts have noted that the download service could have an effect on video game sales by media sales giants Best Buy, Circuit City and GameStop.

Matthew J. Fassler of Goldman Sachs told investors in a research note that the DSI could be perceived as a “tangible early threat” to portable systems that rely upon cartridge reliant consoles. Although there are only 10 games currently available for download, Fassler noted that more will become available.

With portable games accounting for nearly one quarter of new game sales, this could be a significant dent in the retail store’s sales. On the news, Best Buy’s stock shares fell by $2.

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Sep 30 2008

EA teams with 300 director

Published by sallen77 under gaming, news Edit This

Electronic Arts is definitely looking at the bigger picture when it comes to games these days, more of an art-form perhaps? On top of their work with Steven Spielberg (Boom Blox for the Wii), they recently have come to an agreement with Zack Snyder in which he will help create three video games for the company.

Although Snyder doesn’t have the name power of Spielberg, he was the director behind the vivid and amazingly artistic 300, as well as The Dawn of the Dead, and is currently working on The Watchmen movie.

Financial details were not announced but EA will own the intellectual properties stemming from the alliance.

In a release, Snyder said: “I think video games are cool because they offer an opportunity to tell a story in an entirely unique way. Being a long time fan of the games EA creates, I look forward to collaborating with them.”

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Sep 26 2008

Predicting the 2008 election via video game!

Published by sallen77 under gaming, news Edit This

There is indeed a game for everyone out there. Today’s example is “The Political Machine,” for all you politicos out there.

“The Political Machine” is a PC strategy game that allows its players to run for president. You can choose from existing candidates or create your own. Hrm, want to play out this year’s election with no surprises and no disappointments? Here’s your chance! If history is more your thing, you can pit famous presidents of the past against one another: JFK vs. Bill Clinton? You got it!

Once you have your candidate chosen, you choose your map/scenario and start to tackle the issues and battle against your opponent with the election day looming over your head.

While “TPM” is just a game meant for some educational fun, its creators note that it is also “one of the most advanced political simulations that exists.  For example, in 2004, the The Political Machine 2004 edition accurately predicted the election in June. Stardock’s Brad Wardell was asked live on CNBC in June 2004 how the game predicted the outcome. The game correctly predicted that Ohio — not Florida — would be the state to watch and whoever won that state would win the election.  It also correctly predicted the winner of 48 of the 50 states.”

For a free demo of the game, or to download it in its entirety, click here: http://www.politicalmachine.com/.

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Sep 17 2008

Big news in Azeroth

Blizz is doing their best to combat losing any subscribers to Warhammer Online lately with all the concessions and tidbits they’re releasing lately.

Long gone are the days that realm transfers are limited to PvP -> PvP, PvE -> PvE and PvP -> PvE. In order to appeal to those stuck on PvE realms that may be swayed by the heavy focus on PvP in Warhammer, Blizz has announced the ability for people to transfer from PvE realms to PvP realms. As a full-fledged PvE realmer, I’m kind of disappointed by this decision (but I can fully understand why they’re doing it). Unfortunately we will be losing several of our friends to the glitz and glitter of the PvE world.

The upcoming patch will introduce the Inscription profession in advance of the game. Once the patch strikes, players will be able to level up Inscription to 375 and once the Expansion is out, continue further.

And, speaking of the expansion, there’s a date! November 13th… get ready to take days off and expect midnight release parties at most major game stores. Preorder your copy today!

Happy gaming!

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Sep 11 2008

AArdman’s Shaun the Sheep brings Wallace and Gromit-like fare to the game screen

Published by sallen77 under gaming, new releases, news Edit This

Aardman Studios, which brought us the wonderful Wallace and Gromit, has lent one of its other stars, Shaun the Sheep, to the video game world.

Shaun, a Disney Channel staple, is now starring on the Nintendo DS system as well.

The basic premise behind the game is that Shaun must find the rest of the flock before the farmer comes home. Featuring locations from the stop-motion animated series as well as original content, the game also has three play modes and several mini and “micro” games.

D3Publisher worked with Aardman Studios to ensure the game’s style, sound effects and music are true to the show.

Now, call me old school, but I have always loved Wallace and Gromit and Aardman’s wonderfully simple and endearing stop motion animations. Seeing Shaun translated to a game is sure to be a treat!

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Sep 08 2008

In a sequel year, Spore stands out

It’s hard when the biggest titles expected out all have numbers after their names: Rock Band 2, Gears of War 2, GTA 4, Resistance 2.

While they were all stand out titles, its sad that the concept of new games has fallen by the wayside of just rehashing and redoing the old. But, that’s what we’re looking at as far as releases this year.

At the same time, there are several non “numbered” sequels: Destroy All Humans, Viva Pinata and in a sense Warhammer Online. Destroy All Humans was a fresh and inventive idea the first time around, will that continue through its second incarnation. And Warhammer, which started out as a pen and paper RPG is now stepping into the MMORPG world. MMOPRG players have definitely be abuzz about WO, but, will it be able to hold their attention?

Looking at the initial excitement that comes with any title, the month or two of pretty highly focused game time, and the following trickle as people leave to go back to their preferred game of choice… it will be interesting to see if it, as I’m sure Mythic Entertainment is hoping, can be “the New WoW.”

So, it’s not surprising that the original titles stand out like shining beacons of originality in a world of reruns. And, that is something that Spore did (of course, Spore’s buzz has been growing for nearly 3 years now). Now that it’s finally out, will it live up to its hype.

Time and units sold will tell, but as of now, I’m not feeling completely confident it will. Considering one of my good friends, who has faithfully been playing around with the Spore Creature Creator for a few weeks now, texted me yesterday, “Spore is a piece of crap on Vista.” Yeah, it doesn’t bode well.

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Sep 05 2008

Temco rejects Square Enix takeover

Published by sallen77 under gaming, news Edit This

Kotaku has reported that the Tecmo board of directors has rejected a proposed takeover by Square Enix.

The addition of Temco, whose games include Ninja Gaiden and the Dead or Alive series, would have been a big addition for Square Enix (Final Fantasy, Dragon Quest and Kingdom Hearts).

A statement issued by Tecmo noted that the company “collected opinions from management and game creators as well as a wide range of employees” and decided against the offer. However, word is out that the company is in talks with Japanese company Koei (Dynasty Warriors) over a possible merger.

A statement released by Tecmo is as follows: “As the game industry environment changes with high-powered hardware, portable game machines and rapid growth as well as online mobile games, the accelerating consumer needs are varied and sophisticated. The industry has intensified. Multi-platform and the importance of overseas markets is pushing the industry towards global competition.

“…Under these circumstances, these two companies have excellent financial positions, strengths and the ability to take advantage of each other in order to improve profitability and solidified the foundation of a worldwide leader.”

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Sep 03 2008

Spore hits shelves this week

Published by sallen77 under gaming, new releases, news Edit This

In what could be considered one of the most anticipated and talked about games in gaming history, Electronic Arts is releasing Spore this week… more than three years after it was brought into public consciousness.

This release date was one year after initially expected, but the company wanted to make sure all the social networking features were in place and it was polished and perfected.

The game, which will hit European shelves on Friday and American shelves on Sunday is expected to help raise EA’s falling revenues with its release.

For those unfamiliar with the title, Spore takes the sim concept to a whole new level of detail. Instead of just micromanaging a company, neighborhood or a zoo you are micromanaging evolution. Starting out with the simplest of organisms and goes on to form planets and galaxies. Tying into the social aspect of the game, the characters are not your alone but become part of the environment experienced by other players.

If this game lives upto its hype, even fractionally, it is going to be an amazing experience!

Happy gaming!

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Aug 29 2008

Video view Friday!

It’s a quiet day gaming wise… apparently the biggest news is that Tiger Woods is playing golf via video game while his knee heals. I’m glad he’s keeping with it and not going to lose his edge… that certainly makes me feel better.

So, since the exciting gaming news was not overly exciting, I though I would have a fun video link day. To start this we need to get a Zero Punctuation review going!

If you’ve never witnessed a ZP review you are sorely, sorely missing in brilliant laughs! Not to mention the most bizarrely frank and on-target reviews, and best done infast-spoken British-born Australian accented goodness. What was originally started as two posts on Youtube was quickly snatched up by the Escapist and new episodes can be seen every Wednesday. If you click the following link, you can visit ZP’s home on The Escapist. I HIGHLY recommend you watch The E3 Trailer Park, Age of Conan and The Orange Box.

Next up, we have to give credit to The Guild, which according to their official site is, “is an independent sitcom webisode about a group of online gamers. It is written for gamers, about gamers by a gamer. Episodes vary from 3-6 minutes in length, and follow the Guild members’ lives online and offline.”

All in all, it’s pretty damn funny! Check it out!

Other webisodes are available via their Web site here!

Happy gaming and have a great long weekend!

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Aug 27 2008

Professor debunks video game myths, Part 2

Published by sallen77 under gaming, news Edit This

Henry Jenkins, director of comparative studies at the Massachusetts Institute of Technology, recently published an article on the PBS Video Game Revolution Web site. His intention was to close the divide between “the public’s perception of video games and what research actually shows.”

These are the final four myths he debunked, visit yesterday’s post, here, for the first four!

5. Because games are used to train soldiers to kill, they have the same impact on the kids who play them.

Former military psychologist and moral reformer David Grossman argues that because the military uses games in training (including, he claims, training soldiers to shoot and kill), the generation of young people who play such games are similarly being brutalized and conditioned to be aggressive in their everyday social interactions.

Grossman’s model only works if:

* we remove training and education from a meaningful cultural context.
* we assume learners have no conscious goals and that they show no resistance to what they are being taught.
* we assume that they unwittingly apply what they learn in a fantasy environment to real world spaces…

6. Video games are not a meaningful form of expression.

On April 19, 2002, U.S. District Judge Stephen N. Limbaugh Sr. ruled that video games do not convey ideas and thus enjoy no constitutional protection. As evidence, Saint Louis County presented the judge with videotaped excerpts from four games, all within a narrow range of genres, and all the subject of previous controversy. Overturning a similar decision in Indianapolis, Federal Court of Appeals Judge Richard Posner noted: “Violence has always been and remains a central interest of humankind and a recurrent, even obsessive theme of culture both high and low. It engages the interest of children from an early age, as anyone familiar with the classic fairy tales collected by Grimm, Andersen, and Perrault are aware.” Posner adds, “To shield children right up to the age of 18 from exposure to violent descriptions and images would not only be quixotic, but deforming; it would leave them unequipped to cope with the world as we know it.” Many early games were little more than shooting galleries where players were encouraged to blast everything that moved. Many current games are designed to be ethical testing grounds. They allow players to navigate an expansive and open-ended world, make their own choices and witness their consequences…

7. Video game play is socially isolating.

Much video game play is social. Almost 60 percent of frequent gamers play with friends. Thirty-three percent play with siblings and 25 percent play with spouses or parents. Even games designed for single players are often played socially, with one person giving advice to another holding a joystick. A growing number of games are designed for multiple players — for either cooperative play in the same space or online play with distributed players. Sociologist Talmadge Wright has logged many hours observing online communities interact with and react to violent video games, concluding that meta-gaming (conversation about game content) provides a context for thinking about rules and rule-breaking. In this way there are really two games taking place simultaneously: one, the explicit conflict and combat on the screen; the other, the implicit cooperation and comradeship between the players. Two players may be fighting to death on screen and growing closer as friends off screen…

8. Video game play is desensitizing.

Classic studies of play behavior among primates suggest that apes make basic distinctions between play fighting and actual combat. In some circumstances, they seem to take pleasure wrestling and tousling with each other. In others, they might rip each other apart in mortal combat. Game designer and play theorist Eric Zimmerman describes the ways we understand play as distinctive from reality as entering the “magic circle.” The same action — say, sweeping a floor — may take on different meanings in play (as in playing house) than in reality (housework). Play allows kids to express feelings and impulses that have to be carefully held in check in their real-world interactions. Media reformers argue that playing violent video games can cause a lack of empathy for real-world victims. Yet, a child who responds to a video game the same way he or she responds to a real-world tragedy could be showing symptoms of being severely emotionally disturbed…

You can read the entire article here: http://www.pbs.org/kcts/videogamerevolution/impact/myths.html.

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